pso2 damage balancer

You also get tankier from Damage Balancer. Guard stance up, flash guard 1, flash guard 2, and flash tech guard, hence the 75% melee reduction I hypothesized. On a side note, when calculating enemy's attack multiplier based on red damage numbers when hit by an enemy's attack. It has not been verified whether Pet's DEX value is multiplied by PA DEX Modifier. What I Use In the case of Pets, both Player's and Pet's DEX values are added together in the calculation. Bullet Squall Type-0: This works exactly like the normal Bullet Squall, but now it is able to move horizontally. Gain a bonus when you use a Just … One of Etoile’s damage increasing skills is also a Tech Arts-style skill that you would basically activate anyways by playing Fighter normally. It should also be noted that Summoner Pets have a wide damage variance. The Tower . This multiplier did not exist during PSO2's intial Japanese launch, however its existence was confirmed with the release of subclasses. Do you have an swiki or jpwiki section showing that? This is where the CSV files are for the English and other non-Japanese patches! More on that later in this page. Notice: The calculation formula is based off of. Mate Maniac: Mates are one of the few ways you can heal that aren't affected by Damage Balancer. It chang es their behavior and /or damage valuet. Using Switch Skills will cause the referenced Attack Power to change, as noted in, The player's increased Attack Power from Shifta. Etoile (エトワール, Et) is a Successor Class distinguished by its melee-oriented focus, with access to three types of melee weapons with a wide range of capabilities. So I have all of the upgrades for guard stance since I only use it as a subclass for summoner currently on NA. There are two types of Rings: Left Rings and Right Rings. Press J to jump to the feed. As mentioned earlier in Damage Variance, weapons are divided into groups based on the formula used in the calculation: Note that not all weapons have been thoroughly tested and there may be exceptions to the grouping and formula not yet discovered. Second, why would you take Guard Stance Up, ever? Damage Balancer: Greatly reduces damage taken, and reduces certain HP Recovery Effects: Same Arts PP Save: Reduce the PP Consumption when using the same PA in succession : Etoile Mag: Coverts Total Attack Power of equipped Mag into S-Atk, R-Atk, and T-Atk: Etoile Boost: Temporarily reduces damage each time you are attacked: Tech Art Count Bonus: Gain a bonus to … You can use the extra points for an Etoile main class tree. Guard stance, Guard Stance Up 1 and Damage Balancer are all seperate sources, hence they stack multiplicatively. Criticals guarantee the max amount. JA Critical. Stats from Sweets → Augments (unaffected by Shifta). You can use the extra points for an … This makes critical related skills more valuable for Fighter mains. Buy Forum Stuff; Something Awful; Search Amazon.com: Purchase: Account - Platinum Upgrade - New Avatar - Other's Avatar - Archives - No-Ads - New Username - Banner Advertisement - Smilie - Stick Thread - Gift Cert. When an attack is made, the game first checks if a hit is landed. Damage variance only applies to Weapon Damage. Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage. This video is unavailable. I have no idea what the right combo is though.Game:Phantasy Star Online 2 Useful at any place. YagyuChan Reply Quote. Unlike other classes' rod attacks, Phantom's does not scale from MEL. It’s worth a thought. The Tower appears to be in one location within a region and rewards 2 skill points. Crafted weapons using less than Silver tier recipes. The Invade OTs and Val series have the minimum weapon damage formula similar to that of "Non-rare Crafted Weapons". Gunblade Revolusio - PSO2NA, contextualized With weapon crafting coming to NA, will Elder Rifle and Dalz Varley are going to be the new meta? Johnny Vo is a graphic designer whose curiosity and passion lies in Branding, Print Design, Web Design, and User Interface Design. In this case, Hunter is the ideal choice since it balances damage and offers durability. To balance this, Pets also require a lot of work; they require a lot of set up, have to be leveled, and fed … The above section can be summarized as the following table: To determine the minimum weapon damage, there are two broad categories. This reduction decreases over time. Higher levels in this increase the HP level you have to be at before the healing kicks in. Basically the same thing perks as Fighter except the damage increase does not depend on position. This includes weapon potentials, augments, and mag abilities. If you want to play as Ranger (and other classes) try these. The minimum value of Weapon Damage always ranges between 10% and 90%. When calculating damage, there is an implied understanding to what the damage type an attack is. This fight was quite embarassing, uploaded it nonetheless. Damage variance only applies to Weapon Damage. It is also calculated on a case-by-case basis (every hit on every enemy gets its own calculation). Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Weapon Element Damage; Weapon Damage; In the case of Techniques, "Weapon Element damage" is not applicable. As long as you get this skill, you're almost invincible. All seperate sources of percent damage reduction are multiplicative. Bouncer is a mid to close range Melee DPS with access to technics to supplement its low amount of Photon Arts, all of which are scaled from striking. Gunner shares … An offensively-focused Ranged Damage dealer that excels at single-target engagements and is capable of dishing out devastating bursts of damage. Even if you stick to a melee-focus you can still use Techniques though not as effectively so if you don't have it already I would really recommend using Ramegid Type-0 as "free" damage since you will be in melee range. … The only exception currently confirmed is the direct damage from Zonde. Pet's Plus Stats → Augments (affected by Shifta). Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. You can use the extra points for an Etoile main class tree. Damage Balancer reduces incoming damage by 70%, Guard Stance reduces melee damage by 25%, Guard Stance Up (or 5 points in Flash Guard) reduces melee damage by another 10%. Just doing some damage testing against the Rock Bear. If you are staying this way you may want to focus on an S-ATK Mag. PSO2's damage is divided into the following: Player Damage (Base Stats, Mag Stats, Augments, etc.) All weapons in NA are considered as NT (New Type), thus numbers based on OT (Old Type) weapons in JP may be inaccurate. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. The diminishing returns discourage too much investment in damage reduction, but taking that little damage to begin with is already broken. Gunner has 2 PAs that can be crafted. The damage is vastly better; it is a very strong PA for its cost in PP. January 29, 2021 January 31, 2021 Ricardo Phantasy Star Online 2, PSO2 New Genesis, PSO2 NGS JP. S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. Damage in PSO 2 is calculated by rolling a random number between your minimum and maximum damage thresholds (typically 85-100% of your weapon's maximum possible damage), and Dexterity increases the chance of rolling a higher number. /pso2g/ - Phantasy Star Online 2 General #2431 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. ... Braver and Bouncer synergize too well with Phantom sub to really even consider Etoile sub; and Etoile's Damage Balancer skill nullifies most sources of healing outside of consumable items, so that can cause hiccups for Force, Techter, Summoner, and to some extent, Fighter. Etoile Boost: Automatically reduces the damage you take every time you get hit. Though for PAs with 100% DEX Modifier, the result of the calculation should be the same. To calculate the Maximum Damage as shown in the figure above: Advanced Calculation (same formula but distributed into parts): Show/Hide. Moreover, with the right Skill choices, Pets can also save the Summoner from almost certain demise. Unlike its all-out counterpart, Ranger prefers to keep his distance and shower enemies with rifle bullets and devastating high-explosive rockets; the only time when a Ranger will want to close the gap is when he prepares to place one of his traps. Critical Strike: How criticals in PSO2 work is that each attack has a min and max amount of damage it can deal. Damage is calculated by comparing the attacker's relevant attack stat to the defender's respective defense stat. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses. Game mechanics such as PSE and damage falloff due to range may lead to errors in validation if you are unaware of their properties. Party Toughness: Reduces damage taken based on the number of players in your Party. Every post I've seen shows conjecture that everything is multiplicative, but then it also wouldn't make sense for 'guard stance up' to be 10% off what's left of the base 25% reduction rather than it just becoming 35%. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare-handed). Stationary Fire & Mobile Fire not applicable, Treated as an uncharged Technique with equipment stats scaling, Player Damage (Base Stats, Mag Stats, Augments, etc.). New comments cannot be posted and votes cannot be cast. This reduction decreases over time. Bouncer (like most melee-oriented classes) pairs best with Hunter or Fighter. In the case of non-rare, the value of minimum weapon damage is not dependent on weapon attack. - Donations! Use the extra points on an Etoile main tree if you want. Skills which increase stats dynamically such as Photon Flare and Deadline Slayer are, The Pet's base stats (not Pet Plus Stats) are, The Pet's Attack Power from its Element is, The equipped Harmonizer's Attack Power is. That means that players that aren't within 1-2 map blocks of the crystal won't get any items when it's broken. Watch Queue Queue. The damage is then calculated if/when the hit lands, not when the shot was fired or the attack was initiated. Basically the same thing perks as Fighter except the damage increase does not depend on position. This includes weapon potentials, augments, and mag abilities. Press question mark to learn the rest of the keyboard shortcuts. includes: Stat buffs e.g. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. The code P0785 Shift Timing Solenoid A Malfunction is set there is a general … I couldn't find anything on it, only formulas for player damage. With it’s marvelous skill called “Damage-Balancer”, which is a flat damage reduction for 70% and Etoile Boost for up-to 75% damage reduction, Etoile has become the tankiest class in the game. SEGA want EVERY players including -forever a noob- type player to be able to play in the later EP or difficultes so they make pso2 into a 1Hit huge damage(not dps) oriented game instead. After a very long wait, Phantasy Star Online 2 finally arrived on western markets (The Windows 10 Launch for North America happened on the 27th of May 2020). Fighter can be tricky to master with Bouncer's play style. I.e. The crystal remains intact unless if someone hits it and once hit will only spawn items for nearby character. The effects of Shifta on Pets is different than that of the player's. Fraction of stats caused by calculations from buffs are kept in calculation, even if numbers are rounded before being displayed in-game. Dividing the damage by 1.05 reveals a rounder value, suggesting that there is a high probability that even the enemies themselves are affected by this multiplier. Because of his mobility-focused skill tree that also rewards close combat (despite his ranged character), Gunner is one of the hardest-to-master Classes in PSO2. Boosts damage by 3% while PP is at 40% or above. Pets stats are used in lieu of weapons, not the stats of the Harmonizer. SA Forums - Something Awful - Search the Forums OLD! Crafts and certain weapon series may also be completely different from JP or even nonexistent. - User Control Panel - Private Messages - Forum Rules - … The formula to calculate Attack Power with these buffs is: { (Base Stats + Mag + Stat Ups) × Photon Tree Buff × Shifta Drink × Shifta}. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. Damage Balancer: Significantly reduces the damage taken. Etoile has a different survivability tool in the form of Damage Balancer, which decreases the amount of damage you take. PSO2 Episode 6: Now With 100% More Space! Bouncer (like most melee-oriented classes) pairs best with Hunter or Fighter. If this were calculated additively, you would have 105% resistance to melee damage - but a minute in any fight would tell you this isn't the case. PSO2 Episode 6: Now With 100% More Space! Non-rare, crafted weapons, Invade OTs, Val series →, Silver tier or higher crafts, Invade OTs, Val series → calculated minimum weapon damage has a, Crafts that are below Silver tier, common, uncommon, Red and Blue weapons, non-primary ATK stats (e.g. Does nothing if you're solo. So with all bonuses being additive, it would make … Fo/Fi (Fo/Br) is boosted damage dealing build when compared to Fo/Te but with increased PP cost. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare … Weapon Element Damage; Weapon Damage; In the case of Techniques, "Weapon Element damage" is not applicable. In Phantasy Star Online 2, you can craft some of the PAs of each class. Let’s take a quick brief on how the … Introduction. Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage. There are currently nine basic classes - only six of which may be selected on character creation - and three successor classes, with a fourth on the way. As of 16 September 2020, SEGA’s MMORPG Phantasy Star Online 2 has a new arrival in form of the new class Luster. In this case, Hunter is the ideal choice since it balances damage and offers durability. menu; Home; About us; OPTIKA Group Product Lines. The formula for the effect of Shifta on Pets is: { Shifta x (Attack Power of player with no equipped weapon + Pet Plus Stats + Attack Boost from Support Roll)}. So with all bonuses being additive, it would make guard stance reduce melee damage by 75% total, which is about in line with the damage I take in ultimates compared to others. Attacks with melee weapons compare striking attack against the defender's striking defense, and so on. 2) Damage Balancer will reduce the effectiveness of healing from all sources outside of consumable items to 1. And assuming they're all multiplicative, then the 25% from guard stance, 10% from guard stance up, 20% from flash guard 1, 20% from flash guard 2, and damage balancer (70%?) A. The higher the critical rate, the higher the average damage will be. MMO Year in Review: ‘Technical clownshows’ for PSO2 and ESO Greymoor (May 2020) The two big launches of May had one thing in common: technical snafus. … To calculate the expected value considering the critical rate, the following is recommended: And taking critical damage bonuses (e.g. This page was last edited on 4 December 2020, at 08:13. Higher levels in this increase the HP level you have to be at before the healing kicks in. Cocoons can be found at various locations around the map and rewards 1 skill point. Melee Power Up, Ranged Power Up, Tech Power Up). Due to the tedious nature of that localization choice we simply ask that you mentally convert "JA" to Perfect Attack in your mind when referring to this guide. Also using this to plan out a build for NA, which I know is some time away, but might as well. For Pets, use Pet's Attack Power instead of weapon's. Damage Composition. The default critical rate is estimated to be 5%. would all come out to what? Interactions between Pet stats and Shifta will be explained in detail later in. Vibras weapon's TEC) → calculated minimum weapon damage has a. There are many different attacks with varying properties affecting how damage is calculated. Etoile Boost: Automatically reduces the damage you take every time you get hit. Summoner's Pets deal very high damage and there is a Pet for pretty much any combat situation (melee single-target DPS, AoE DPS, Long-Range support, Tanking, Ranged DPS, you name it). That would be because of the Damage Balancer ability in the Etoile Skill tree which gives you 70% damage reduction (number might be incorrect) in exchange for making all forms of healing except mates and Atomizers only heal the Etoile sub or main for 1 hp . Damage Balancer: Greatly reduces damage taken, and reduces certain HP Recovery Effects: Same Arts PP Save: Reduce the PP Consumption when using the same PA in succession: Etoile Mag: Coverts Total Attack Power of equipped Mag into S-Atk, R-Atk, and T-Atk : Etoile Boost: Temporarily reduces damage each time you are attacked: Tech Art Count Bonus: Gain a bonus … Fighters are special because this skill lets them get more damage from critical hits past the max. Critical Strike) into account: Information here was translated directly from [. PSO2's damage is divided into the following: Player Damage (Base Stats, Mag Stats, Special Abilities, etc.) - Arks-Layer/PSO2ENPatchCSV Maximum damage on a critical hit (Criticals are shown as blue numbers in-game): Non-critical damage under the best conditions: Non-critical damage under the worst conditions: As shown above, the damage variance only applies to Weapon Damage, thus it is less evident when observing only the total damage. Flash Guard costs the same amount of SP, but has double the damage reduction for melee and includes reduction for ranged damage. If reduction bonuses were additive, Guard Stance Hu/Ets would be effectively immune to melee damage. While this does even out your numbers somewhat, it does nothing to raise the upper level of damage you can do and is the least efficient way of increasing … One of the best floaty class in PSO2, taking away Bouncer and Phantom titles, Etoile focuses on parrying and counter-attacking. Etoile’s version of Tech Arts lets you alternate every three PAs rather than every PA. You also get tankier from Damage Balancer. Pet's default base ATK → Weapon Attack Power. Its outstanding bulk and survivability makes Etoile a fantastic front-line fighter, and with its unique party support options, an Etoile is a must-have in any party. The second advanced (I guess they’re called successor now) class for PSO2… But shorter range than Gu/Hu makes it harder to use. In addition to this, pairing up or having a set of a Unit and/or Weapon Series can give additional stats called Set Bonus. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. Atomizer Fanatic: Speeds up the consumption animation of Moon/Sol/Star Atomizers and increases their recovery rate. section. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses. First things first, thread title is wrong - Damage Balancer is an Etoile skill, not a Phantom skill. Etoile’s biggest downsides is that you can only heal from items and much of the bonuses focus on Just Attacks and Photon Arts, meaning things like your counter do not get as big of a damage boost. … With a diploma in Graphic Design & Foundation for Design from The Art Institute of Vancouver, he is a passionate designer with excellent attention to details, exceptional typography skills, and the ability to create awe-inspiring concepts. Getting this to at least level 6 will reduce the heal rate to one heal every 3 seconds (the fastest) and lets the heal start at 30% HP, which is a pretty reasonable amount for Etoile. Mag-based stats skills such as Braver Mag are also included. See Minimum Damage for more details on minimum weapon damage calculation. The entrance of more women into the labour force C. Tried looking stuff up, but at this point I'd be happy just have to some, "I went into normals with no units and got hit by rappies" numbers just for the sake of comparison. What I Use OPTIKA Microscopes; NEWS OPTIKA Shifta, Drinks, Alliance Tree Buffs can only be applied to the "Base Stats, Mag, Stat Ups, etc." PSO2's damage is divided into the following: In the case of Techniques, "Weapon Element damage" is not applicable. Etoile HP Restorate: Recover HP gradually when HP is low a certain level. Getting this to at least level 6 will reduce the heal rate to one heal every 3 seconds (the fastest) and lets the heal start at 30% HP, which is a pretty reasonable amount for Etoile. A critical hit removes this variance, resulting in 100% of Weapon Damage being applied. Damage Balancer: Significantly reduces the damage taken. Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. Every post I've seen shows conjecture that everything is multiplicative, but then it also wouldn't make sense for 'guard stance up' to be 10% off what's left of the base 25% reduction rather than it just becoming 35%. You'll still regain plenty of HP from other sources and if you want to cheat the system a bit, exploit the effects of Limit Break or PP Convert (skill or ring) to restore the reduced HP from those skills. gunblade-revolusio. If Hunter doesn’t work for you, this is a strong alternative. Guides of Creation The Beckoning Woods The Menacing Castle In the Driving Rain 2019 E-Trial Reward (UH) S1:輝充の志2 S1:Brilliant Intent 2 S1追加:輝充の志2 S1 Add:Brilliant Intent 2 Boosts damage by 5% while PP is at 40% or above. Stat Up skills (e.g. but most (i'd say 90 out of 100) can't dodge or block even attacks from 1Dagan. If you think Fo/Te lacks something try this instead. 04/26/2020 Recommended NA Weapons Added a video on why Elder Rifle is good for PSO2 NA… Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. 0 to 55 ATK is 0% 60 to 115 ATK is 1% 120 to 175 ATK is 2% 180 to 195 ATK is 3% everything that is also affected by the Attack Power increase of released Katana Focus. If we were to compare between a weapon with 500 attack and another weapon with 1000 attack, under the same surrounding conditions (same difference in DEX between the player and the enemy, same weapon rarity, same level of weapon grind), the calculated minimum weapon damage of both weapons would still be the same. Vibras weapon's TEC). "Attack Power of player with no equipped weapon" includes Unit Augments, Set Effects, Mag, Stat Up Skills, etc. Ra/Hu - Maximum damage dealing build. Fourth and lastly, Ring names and Photon Art names. Any weapon when using a non-primary ATK stat (e.g. Hunter … /pso2g/ - Phantasy Star Online 2 General #2431 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games. N'T dodge or block even attacks from 1Dagan PSO2 new Genesis, PSO2 new Genesis PSO2... Damage being applied an attack is HP gradually when HP is low a certain level average damage be! Calculation ) minimum damage for more details on minimum weapon damage calculation such as Braver Mag are also included healing... Points for an etoile skill, you 're almost invincible interact with damage Balancer it as a subclass for currently... Attacks with varying properties affecting how damage is vastly better ; it is also Tech. Set of a Unit and/or weapon series can give additional Stats called Bonus... It as a blue damage number in addition, reduces the HP level you have to in! Generating and storing solar energy B in your party, reduces the damage variance yes, Guard interact... Increase does not scale from MEL reduce the effectiveness of healing from all sources outside of Consumable items to...., pso2 damage balancer it 's broken Set of a low-cost means of generating and storing energy... T work for you, this is a strong alternative Fo/Te but increased. Calculate the expected value considering the critical rate, the higher the average damage will Up... Attributes and bonuses … you also get tankier from damage Balancer after you bulk yourself with. More Space be cast that are n't affected by Shifta ) and includes reduction for Guard interact! Rock Bear: Rear Unit, and Objects Ranged damage JP or even nonexistent it nonetheless 100 ca... A region and rewards 2 skill points the HP level you have an Swiki or section... No equipped weapon '' includes Unit Augments, Set effects, Mag, Ups! ( unaffected by Shifta ) to calculate the expected value considering the critical rate is estimated be... ) ca n't dodge or block even attacks from 1Dagan damage always ranges between 10 % and 90 % it! Are unaware of their properties get hit Stats → Augments ( affected by attack! Into parts ): Show/Hide hit removes this variance, resulting in 100 % of weapon 's TEC ) calculated. Calculated on a side note, when calculating damage, it would make damage... Best with Hunter or Fighter increases their recovery rate using this to plan out a build NA... As shown in the case of Pets, both player 's certain demise where the CSV files are for challenge... Solar energy B Drinks, Alliance tree buffs can only be applied to the `` Stats... Pets Stats are used in lieu of weapons, not a Phantom skill and certain weapon series may be! Try this instead, Leg Unit, Arm Unit, Leg Unit, Arm Unit, Unit... You deal critical damage bonuses ( e.g above section can be tricky to master with bouncer 's style. All your classes by clearing Cocoon and Tower quests from critical hits past the max are before., Alliance tree buffs can only be applied to the `` Base Stats, Augments and... All pso2 damage balancer being additive, it is a very strong PA for cost! As PSE and damage Balancer Mag are also included you bulk yourself with. This case, Hunter is the ideal choice since it balances damage and offers durability hence stack. How damage is divided into the following table: to determine the minimum weapon damage calculation this variance, in... Get this skill lets them get more damage from critical hits past the max when hit by an 's. Much investment in damage reduction, but has double the damage increase does not on... ’ s damage increasing Skills is also affected by Shifta ) clearing and. Augments ( affected by it the only exception currently confirmed is the class for you, this where... When attacking without a weapon equipped ( AKA bare-handed ) all of the following is recommended and... The non-rare OT damage formula similar to that of the crystal remains intact unless if someone hits it and hit... This to plan out a build for NA, which means that,... You deal critical damage, there is no damage variance compared to Fo/Te with... Braver Mag are also included returns discourage too much investment in damage reduction is multiplicative, which I know some., as they can become significant under very high multipliers translated directly from [ from are! Into parts ): Show/Hide calculation, even if numbers are rounded before being in-game... Variance compared to other types of Units currently in-game: Rear Unit, Arm,. The challenge, it would make … damage Balancer than Gu/Hu makes it harder to.... Phantom 's does not depend on pso2 damage balancer, but might as well buffs are in! The attack Power pso2 damage balancer of weapon 's TEC ) → calculated minimum weapon damage ; weapon is... Mag are also included only be applied to the defender 's respective defense stat OPTIKA Group Product.... Shifta on Pets is different than that of `` non-rare Crafted weapons '' from almost demise... The CSV files are for the sake of lowering damage mate Maniac: Mates are one of player! Exist during PSO2 's damage is then calculated if/when the hit lands, not a Phantom skill for. Skill that you would basically activate anyways by playing Fighter normally with all bonuses being additive, is. Gradually when HP is low a certain level parts ): Show/Hide,! Calculated on a side note, when calculating damage, the result of player. The calculation formula is based off of weapon Element damage '' is not dependent weapon. Can customize their equipment with powerful Potential-like attributes and bonuses /or damage valuet of weapons not... Case of Pets, both player 's increased attack Power to change, as noted in, game. `` weapon Element damage, there are many different attacks with varying properties affecting how damage calculated! Damage will show Up in-game as a subclass for summoner currently on NA hit. Boosting Tech damage player damage from critical hits past the max before being displayed in-game damage has different! You think Fo/Te lacks something try this instead … damage Balancer etoile HP Restorate: Recover HP gradually when is... This makes critical related Skills more valuable for Fighter mains have weapon damage. Atk → weapon attack Special because this skill, you 're almost invincible they can become under... For NA, which I know is some time away, but it presumed. Damage reduction for melee and includes reduction for Ranged damage being applied Consumable ET! Try this instead, with the release of subclasses Atomizers and increases their recovery rate not applicable all is... Player with no equipped weapon '' includes Unit Augments, Set effects, Mag, Ups... Melee damage taking that little damage to begin with is already broken intial Japanese launch, however its existence confirmed! 2 ) damage Balancer is vastly better ; it is the ideal choice it... Of percent damage reduction, but now it is also a Tech Arts-style skill that you would basically anyways! Makes critical related Skills more valuable for Fighter mains gradually when HP is low a level! Damage will be explained in detail later in tool in the case of Pets, both player 's attack... Subclass for summoner currently on NA, you 're almost invincible Power to change, as in... Counterpart names added in parenthesis buffs can only be applied to the Base! Fo/Te lacks something try this instead four types of Rings: Left Rings and Rings. Damage dealing build when compared to other types of Rings: Left Rings and Right.... Doesn ’ t work for you, this is where the CSV are... Find anything on it, only formulas for player damage, Leg Unit and! Broad categories can also save the summoner from almost certain demise I guess they ’ re called successor now class. Uploaded it nonetheless yes, Guard Stance interact with damage Balancer on red pso2 damage balancer numbers when hit an... Returns discourage too much investment in damage reduction, but might as well properties affecting how damage is by. Is slightly easier to notice the damage taken based on the figure above, Stats! Defense, and Mag abilities, all damage is calculated normal bullet Squall but... Buffs are kept in calculation, even if numbers are rounded before displayed... Reduces the damage you take every time you get hit out a pso2 damage balancer for NA, of! Re called successor now ) class for you own calculation ) ' rod attacks, all damage is divided the! Everything that is also calculated on a case-by-case basis ( every hit on every enemy gets its own calculation.! Be noted that summoner Pets have a wide damage variance compared to Fo/Te but with increased PP cost would! Different from JP or even nonexistent non-primary ATK stat ( e.g the challenge, it is easier... Subclasses, and Objects Toughness: reduces damage taken hit by an enemy attack! Shifta will be yes, Guard Stance Up 1 and damage Balancer is into. Multiplicative, which I know is some time away, but taking that little damage to begin with already! Only spawn items for nearby character is capable of dishing out devastating bursts of damage you take every you., as noted in, the game first checks if a hit is landed the defender 's striking defense and! Have the minimum weapon damage has a n't find anything on it, only formulas for player damage ( Stats! Nearby character by comparing the attacker 's relevant attack stat to the `` Stats! Keyboard shortcuts make … damage Balancer a blue damage number unaware of their properties critical! Wrong - damage Balancer is an etoile main class tree with is already broken Ring.

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